Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished, as the once vital voice of the verisimilitude now venerates what they once vilified. However, this valorous visitation of a bygone vexation stands vivified, and has vowed to vanquish these venal and virulent Remember, remember the 5th of November vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition. The only verdict is vengeance; a vendetta held as a votive, not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous. Verily, this vichyssoise of verbiage veers most verbose vis-à-vis an introduction, and so it is my very good honor to meet you and you may call me V.
Yes, I've seen V for Vendetta today. Very impressing movie, highly recommended! Makes you start to think...
As mentioned earlier, I wanted to package the KDE videoblog client kitty for Debian. I finally found the time to really do it, and the package has entered Debian unstable a few days ago. The first bug has already been reported (sigh), but I'm working on it.
kitty got even mentioned in Debian Weekly News (w00t!)
Machinima (a portmanteau word for machine cinema and/or "machine" "animation") is both a collection of associated production techniques and a film genre (film created by such production techniques).
As a production technique, the term concerns the rendering of computer-generated imagery (CGI) using low-end 3D engines (as opposed to high-end and complex 3D engines used by professionals) in video games (typically, engines in first person shooters games have been used). Consequently, the rendering can be done in real-time using PCs (either using the computer of the creator or the viewer), rather than with complex 3D engines using huge render farms.
I won't be at the festival, but I'm getting more and more interested in video in general and especially in machinima, so I'll probably create some films myself eventually.